I founded and led an independent studio delivering PC and Mobile titles end-to-end. Developed and Directed Creative Vision, Gameplay Systems, Production Workflows, Hiring, QA Pipelines, Marketing Creatives, and Releases.
Role: Lead Designer/ Director
Platforms: PC/Mac/Linux
Tech: Unreal 5 (Blueprints and C++), Blender, WWise
A fast paced movement shooter where your arm has been replaced with a grappling hook
I worked from concept to prototype and then set up the company, hired a team, and elevated the game to where it stands right now!
Role: Producer and Director
Platforms: iOS/Android
Tech: Unity (C#), Photon Fusion 2, Firebase, AdMob
A 2D Multiplayer Side-scroller where the recoil of your gun sends you flying backwards!
I took a backseat in development, only working on the pathfinding and UI Animations. My main role here was to set up milestones/deadlines and ensure that the project was being developed according to plan.
Hired as a Junior Programmer, I quickly showed that I am able to cast a broad net by working simultaneously on multiple platforms and participating in various functions like their Graphics/Engine Programming SIG, the Content Review Group, and the D&I Council.
Role: Programmer
Platforms: Stadia
Tech: Unity (C#), C++
Basketball on Roller Skates!
I got to debug some shader issues that were causing major performance bugs on Stadia as well as work on Input Visuals and Rich Social Presence.
Role: Programmer
Platforms: PC/PS4/Xbox
Tech: Unity (C#), C++
The Capitalism of Monopoly and the Madness of Mario Party!
I worked on porting to PS4, XB1, and PC via Ubisoft Connect. My contributions were implementing achievements, multiplayer lobbies, and a variety of UI and multiplayer related bugfixes.
Most of these projects began as experiments to learn how things work or simply as a stubborn reinvention of the wheel because I wanted to add my own twist to things!
Platforms: PC
Tech: Unity (C#), Blender
Driving through a procedurally generated city to lock up criminals beaten up by superheroes!
This idea came to me from a movie where the hero was constantly being gaslit into believing he imagined fight scenes. I got to making a game where a superhero beats up criminals and you drive around picking them up and dropping them off to prison!
Platforms: iOS/Android
Tech: Unity (C#), CursorAI, LevelPlay
A satisfying organization game where you pack items into a grid!
I started working on this as a way to test if GenAI can actually be used to make a full game. In conclusion, in the future, absolutely, at present, needs a little more consistency!
Platforms: Windows
Tech: C++
A renderer built into the command prompt with double buffering, multithreading, and more!
Made during training at Ubisoft, it was a nice way of adding visual flair to my submissions!
Platforms: PC
Tech: C++, SDL, OpenGL
A 3D Game Engine with ECS, Lighting, Textures, and an OBJ Importer!
Unlike C2D, I wanted this one to go beyond a just a renderer and actually be a tool that others could use to make games.
Platform: iOS/Android
Tech: Unity (C#), Photon PUN2
The original Kickback
My first attempt at netcode, pixel art, and side scrolling platforming!
Platform: PC
Tech: C++, SDL
A 2D Game Engine with ECS, Transforms, and Basic Physics.
I got to learn about both SDL and Unity since I used it as reference for the engine's architecture!